Native plugin (MobileMedia) works on Android and iOS. Screenshot features work on All Unity supported platforms. No need to place the watermark logo on UIįlexible, easy, texture combine API, can be used independently Please find the Readme document and demo(MobileMediaTest.unity) in the MobileMedia folder.Īdd watermark texture on existing texture Handy external permission handler script and exampleĭetailed example scene included, ready-to-build for testing on devicesĭemo scene included for showing how to pick/save image or video from/to mobile device gallery. Prompt native Settings menu for changing permission Options for picking GIF as a static image(first frame) or origin fileĬheck native storage permission and request permission ago I even tried switching to a QWERTY keyboard, but it does absolutely nothing deleted 1 yr. ![]() ago Thank you very much throw-away11037 2 yr. Options for picking file from Cloud drives (Android Only) Press your colon key and it’ll reset the fob. Save files to specific folder in the Gallery Get thumbnail and full-size image for Image, Video, and GIF Pick Audio from native folders (Android Only) (single file picker) Save Audio to the Music folder (Android Only) Pick Image, Video, GIF from native gallery (single file picker) (Requires non-Skybox mode for the camera, set the camera BG color and alpha value to adjust the transparency effect, please save the texture to PNG) The below features are included in Screenshot Helper Plus only:Ĭamera capture method: now supports transparency for object/texture/UI and camera background color. Handy image display handler script for UGUIĬompatible with Pro GIF for saving texture(s) as GIF Support touch, including touch-to-capture exampleĬodeless screenshot extension for both runtime App and EditorĬapture and returns Texture2D, Sprite, or RenderTexture Support Anti-Aliasing for camera capture methods ![]() Support Unity built-in render pipeline and all Scriptable Render Pipelines The PLUS version enables the ability for adding watermarks with flexible settings, and natively save your images to Android Gallery/iOS Photos, and more.Ĭapture part of the screen(Custom rect region at any screen position)Ĭapture image using Unity camera, can scale the image size(0.1X – 4X) You are ready to capture images at any time you want! Drag and drop the provided screenshot Prefab into your scene, even if the scene is already running in the editor. New to Unity? Just don't want to modify your scripts, or just lazy? Don't worry! The CodelessScreenshotHelper extension is for you. The unified API lets you integrate once and works on all supported platforms! We bring you concise, optimized APIs that work out of the box, and easy to integrate. Fit for any project to create accurate screenshots in the runtime app or Unity editor. Screenshot Helper is a powerful screenshots toolkit for almost all platforms, all Unity render pipelines, and supports capture images in several ways including fullscreen capture, camera capture, cutout area, specific size, scale, and with/without UI.
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